A300 levels · 30 worlds
Three hundred crosswords. One at a time.
Crossly is a crossword climb through thirty themed worlds — from the words you use every day to the rarest corners of the lexicon. Every solve is timed, scored, and stands between you and the next level.
- 300
- hand-built levels
- 30
- themed worlds
- Free
- to play
+1,240
Level cleared · 2:41
300 levels, 30 worlds
Each world is ten levels drawn from one corner of the dictionary, and each one is harder than the last. Clear a world and the next unlocks.
Everyday Words
Levels 1–10
Starter
The words you use without thinking.
Places
Levels 11–20
Gentle
Cities, terrain and the space between.
Time
Levels 21–30
Easy
Hours, seasons and ages.
Vehicles
Levels 31–40
Light
Anything that carries you somewhere.
Buildings
Levels 41–50
Casual
Walls, roofs and the rooms between.
Performers
Levels 51–60
Steady
Stage, screen and spotlight.
Measures
Levels 61–70
Warming
Units, amounts and quantities.
Containers
Levels 71–80
Rising
Things that hold other things.
Words & Speech
Levels 81–90
Brisk
Language talking about itself.
Music
Levels 91–100
Testing
Strings, reeds and skins.
Mind & Thought
Levels 101–110
Tricky
Ideas, beliefs and knowing.
Clothing
Levels 111–120
Knotty
Worn, stitched and buttoned.
Trades & Callings
Levels 121–130
Thorny
What people do for a living.
Feelings
Levels 131–140
Sharp
The inner weather.
Kitchen & Table
Levels 141–150
Hard
Dishes, courses and things to drink.
Matter
Levels 151–160
Harder
Elements, compounds and raw stuff.
Tools
Levels 161–170
Stiff
Held in the hand and used for work.
The Body
Levels 171–180
Tough
Anatomy from head to heel.
Birds
Levels 181–190
Rugged
Everything with feathers.
Mammals
Levels 191–200
Severe
Warm-blooded, and mostly furry.
States & Conditions
Levels 201–210
Punishing
How things stand.
Herbs & Shrubs
Levels 211–220
Gruelling
Low, green and growing.
Trees
Levels 221–230
Fierce
Timber, canopy and bark.
Sea Life
Levels 231–240
Brutal
Fish and everything else down there.
Bugs & Beasts
Levels 241–250
Expert
Six legs, no legs, and cold blood.
Places II
Levels 251–260
Master
Cities, terrain and the space between.
Words & Speech II
Levels 261–270
Grandmaster
Language talking about itself.
Matter II
Levels 271–280
Fiendish
Elements, compounds and raw stuff.
States & Conditions II
Levels 281–290
Merciless
How things stand.
The Gauntlet
Levels 291–300
Legendary
No theme, no mercy. The rarest words in the lexicon.
Solve → Score → Climb
The rules fit on a napkin, and the leaderboard does the rest.
Solve
Tap a clue, fill the grid. Every puzzle is a real interlocking crossword — no word searches, no filler. Stuck on a word? Watch a short ad to reveal it, up to three times a level.
Score
Score is difficulty × speed. Base points rise with the level and the speed bonus decays to nothing at twice par time. Each word you reveal costs 5% of the level's base points.
Climb
Level 12 opens when level 11 falls. Each level is a single scored attempt — no replays — and the sum of them is your place on the global leaderboard. Ties go to whoever has climbed furthest.
Level 1 takes about two minutes.
Level 300 has beaten everyone who has tried it so far. Start at the shallow end and find out where you stop.